Instead of a 75hp revive, it revives to 75% of the operators maximum health. My idea is that Doc's heals are changed from a fixed number of health points to a percentage based heal. A 1-speed with Rook armor for example only gets stimmed for 27%(!) with the current system. This calculation does not even take into account people with Rook armor. Revives have gone from 75% to 60% for 1-speed and 68% for 2-speeds. The current system reduces the effectiveness of Doc's stim to 32% for 1-speed operators, and 36% for 2-speed. This used to mean that with each Stim shot you could heal an operator for 40% of their health (or 75% if the target was injured). His Stim pistol heals 40hp a shot, and he gets 3 charges. ![]() With the recent changes from the armor system to a health system, Doc has indirectly been negatively affected.
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